Spilt Beer Games came about from the dozens upon dozens of drinking games that I have created since turning 21 far too long ago. During my heavy partying days I found that the commonly known drinking games quickly grew boring, and not just for me but for everyone I knew. There are only so many times a person can play the same couple of games without wanting something different, so that’s where I stepped in. I had an important motive for wanting to keep game-playing a part of the parties I attended – I never truly developed a taste for alcohol. Sure, I enjoyed the buzz like everyone else, but the journey to Buzzland was a long, tedious one where my taste buds made sure to let me know their displeasure at every sip. What I discovered was that when I was playing a drinking game, my mind was preoccupied with the fun of the game and, for the most part, ignored the taste of whatever I was drinking. Drinking games took me from the outer-edges of the party, into the center where all the action (and most importantly, the girls) were.
After introducing my first (very simplistic) board game at a party, I was hooked. The game was nothing more than trying to get from start to finish before anyone else – there were no cards and no strategy. Sure, there was a theme (medieval fantasy based setting) but it was still nothing more than roll the die, move your piece and do what the space you landed on, said. Even as basic as it was, everyone loved it. People played the game from the moment it was brought out until the party ended several hours later. The next weekend I was asked to bring the game to another party and it was a hit there as well. From that point forward, I tried to have a new game to bring to every party and before long I had a huge box full of poster-sized game boards, cards, dice and pages-upon-pages of rules. The games varied from simplistic, such as the game I described above, to far more complex with multiple decks of cards, characters with statistics, multiple types of dice and in some cases, even 3d props such as walls, stairs, cliffs, etc.
One of the most common questions I heard during those parties was “Can you make me a copy” and at first, I was excited to do so. When the games were nothing but a single board with no cards or special pieces, it was fairly easy for me to bust out my markers, grab a blank poster-board and do my best to duplicate the game. Once the games started to include decks of cards, I quickly realized I really didn’t want to have to re-draw 50+ cards and then cut them all out by hand. By now I’m sure you have realized that this was before the typical home computer could be used to produce these items and print them out.
This leads us to the here-and-now. With the typical home computer and printer more than capable of printing what is needed, I decided it was time to release the games to the public-at-large. Aside from releasing newly tweaked versions of the games that were already created, we’re also working on new games of all sorts: card games, dice games, board games, token-bouncing games, and more. If adult-oriented party games are your thing, take a look around and keep checking back as you never know what we’ll release next.
The Drunken Admin – (aka: Eryk)